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Rimworld removed roof still there.
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This is useful for things like.
Rock roof mod is a format that patches core defs there is no fear that save data will be changed to a special form because those patches are done at game startup every time.
Roof collapses cause injuries to colonists and damage items.
There is one area i can t put a no roof zone too far into the mountain and when i mine some fallen roof blocks they just keep falling.
They will remove it like any other roof.
Still kind of annoying since that part of my building will always be darker than the rest because of the thick roof.
A build roof area will cause pawns to build a roof in the specified area.
If it s an overhead mountain collapsing colonists will be buried alive.
We re still out there.
A remove roof area will cause pawns to remove any roofs in a given area.
Even tried manually selecting every tile with a colonist to see if i had the option to force remove roof after doing so and nada.
Drawing a remove roof zone will cause colonists to remove a.
If i remove structure roof there is still the shadow appearance of something there.
You could probably dig into the mountain about 5 tiles more as i think there is an overhang limit and you can keep adding no roof zones to it.
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If i manage to get it running we might even have multiplayer.
Keep in mind each roof tile needs to be within 6 range of a wall to not collapse.
You still have to wait for colonists to go and remove the roof segments or you can force them to with a right click on the roof section you want to remove after marking it as a no roof area.
Just build as normal ignoring the block and when you have walls in that area remove the block.
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You can still build there.
I think the second approach will let you force a colonists to remove a roof section but i don t think it will generate any tasks to do so automatically.
Therefore you can safely enable disable this mod at any time.