A direct port of the github version made by aaroncrobinson.
Rimworld how to see roofs.
It was a wonderful day that one of the recent alphas i think a15 included this option.
Designating such an area will also remove existing thin roofs and thin rock roofs when applied but thick rock roofs will remain intact.
This means that the largest square room you can have is 10x10 internal.
This this is the way to do it.
Light green for constructed and thin roofs and dark green for overhead mountain roofs.
On the bottom right corner of the screen are a bunch of buttons that toggle certain options and overlays one of them turns roof display on.
A remove roof area will cause pawns to remove any roofs in a given area.
The first icon in the bottom row is a picture of a house.
It seems the roof building is triggered only upon completion of an enclosed room.
Removeing mountain roofs so i try to remove the mountain roofs so they don t collapse by declareing a no roof area but on some tiles it will never be possible to declare that area and if i let the roof collapse and remove the debris it just collapses again presumably forever since i tried removing it 15 times and it still collapsed.
Keep in mind each roof tile needs to be within 6 range of a wall to not collapse.
To build a roof outdoors a build roof area must first be drawn.
This triggers a room check and the builder immediately started roofing the new section.
This is useful for things like.
A ignore roof area will cause pawns to not alter the roof in a specified area.
Areas can be designated to have a roof or not have a roof by drawing either a build roof area or remove roof area.
Reworked from vendan s original idea.
I deconstructed the door then rebuilt it.
So in my case i had expanded the room and 20 of it was left unroofed.
Larger roofed areas can be built with the use of interior walls as pillars.
There is two rows of icons in the lower right of the screen.
Works on 0 19 0 as well as 1 0 0.
A roof collapses if there s no support rock wall within 6 squares of the tile.
Indoor roofs are automatically built by builders.
A build roof area will cause pawns to build a roof in the specified area.
The no roof area allows the player to designate an area which will not be covered by thin roofing once a surrounding wall is constructed.