It s still pretty cheap if you consider they only run while the sun is normally up meaning 2 solar panels can power a grow zone that sustains a 10 20 population colony and is immune to all map conditions.
Rimworld how many solar panels for a sun lamp.
It is possible to fit 24 hydroponics basins inside the brightly lit area of a sun lamp with the following configuration.
A solar panel at max output is 1700 or more.
Sun lamps automatically turn themselves off at night to save power while the plants are resting.
They use a good deal of power about the same as a solar panel puts out during full daylight in fact so having a large greenhouse lit with them is quite power expensive.
This will only be enough to power the sun lamp for 6 hours during the day.
For my last colony spring 11 to fall 6 iirc 3 solar panels was just enough for 2 lights.
Use them either with roofed over arable land or with hydroponics basins.
For the remaining 6 hours the missing 1450 w will have to be provided by other means usually a solar panel.
A sun lamp uses 1600 kw.
For example at 50 daylight a solar generator produces 850w of its 1700w maximum.
This setup will use 4580w at day and 1680w at night a solar generator produces 1700w and a geothermal generator 3600w so 2 4 solar generators and a few batteries or one geothermal generator are needed to power it.
A sun lamp will illuminate tiles within a five block radius at 100 and outside tiles at only 50 or less.
My personal energy setup is to have 4 8 depending on turret ammount geothermal power and 16 or 8 at least 8 even with 8 geothermal solar panels those help keeping up the sunlamps duing the day.
But i have no idea if they work at all and if they do i ll bet it s less than 100 light per sun lamp.
None of the power costs make sense on anything.
This is because during the night only half of the extra 1450 w will effectively charge the batteries storing 8 700 wh of energy 360 wd.
There s a mod with time of day switches that makes it a lot less hassle.
Adding 1 battery was enough to extend the evening lighting until the resting time.
For a regular base without mods i recommend using 2 solar panels instead of a geo for a single sun lamp with a battery because geo is better used for other electricity that are constanly at use.
Sun lamps provide artificial light to roofed growing zones greenhouses at high power expense 2 900 watts.
A sun lamp is used to grow crops indoors.
It depends a lot on how far north you are and the season.
Batteries are a useful supplement to solar generators since they will store power during the day and keep the base online through the night.